Category: Virtual Reality #VR

Augmented World Expo 2018: Future of Work!

AWE 2018, Santa Clara, CA

 

It was an extraordinary three days at the Santa Clara Convention Center. Thousands descended to talk about our increasingly augmented world.  Founders, creators, entrepreneurs, investors, creatives, corporates, students, and startups lead and participated in robust conversations focused on AR Cloud, blockchain, and storytelling in AR.

 

 

Epson

I was impressed by the new Epson mixed reality glasses.  The field of view was 23-degrees, but what I loved was the comfort level. And there were some really interesting companies, the vast majority building products and services  in the Future of Work categories of healthcare, retail, security and marketing.

Some of the companies I found most impressive:  @obsessVR  @PerioSim @Xeste.io @CameraIQ #NeuroRehabVR #WallAR.

AWE announced they’ve added a conference in Israel this Fall.

AWE: Augmented World Expo 2018

I’m about 32-thousand feet in the air flying over middle America heading to San Francisco to the Augmented World Expo (AWE) conference. It’s an enormous gathering, thousands of people will be descending from around the world to talk about, learn, network with people focused in some way on augmented reality and virtual reality among so many other emerging technology.  This is heaven for those of use pushing these new technologies into products and lobbying for roads to commercialization. I will be leading a fireside chat with engineer and venture capitalist Nathanial Krasnoff of Wildcat Ventures where we talk about who’s making AR, who should be and what it’s going to take to win.  Stay tuned for a recap.

Wearing your #AR or #VR: A Path to Commercialization?

source: inverse.com

Can you imagine this? Your hand open, palm up and suddenly with your finger tips you have access to anything you have right now, today in your smartphone?  This is a prototype from Leap Motion, VR/AR developers out of San Francisco.  Click here to read the full article. But before you go, check out this video.   I could watch it all day!

It’s exciting to see converging technologies- in this case #AR and #Wearables- converge  into a potential utility application.    Thank you Keiichi Matsuda, the creative director and VP of design who is developing this.  This application, tool, feels like a lovely path to commercialization.

 

 

 

 

From One Reality to The Next!

Where are we goin?

It’s 2018.  The new year has come, but we have no idea where this road is going to take us; which is exciting.  Steadily, every year the past three, I’ve witnessed increased interest, engagement, activity and work in emerging tech experiments and products. May there be many more in the year to come.

In the meanwhile, it was a pleasure participating in a variety of events and projects with the following companies, universities, corporates and organizations. Thank You: NYU-Interactive Telecommunications Program, NYC Media Lab, Google Daydream, Harmony Labs, Screenwriters Colony, Knight Foundation, Microsoft, New Inc, Guggenheim Museum Global Innovation Council, Bindercon LA, Producers Guild of America-East, NYC DOC, Games for Change, Liftoff.io, ARinAction, MIT Solve, VR2020 Summit and so many others.

Onward to productizing and scaling #VR, #AR, #AI and all the parts and pieces of converging technology that are and will change how we live.

Virtual Reality is Isolating, I Bet Not

The idea virtual reality is an isolating experience and thus won’t scale to the masses without a multi-user winning application, always puzzles me.  There are plenty of challenges, yes.  Indeed, it’s a tall order to ask someone to strap on an awkward chunk of plastic over their eyes. And if they  do it, there’s gotta be a serious reward.   Lots of brilliant people around the world are working on that part right now, as I write.

As for isolating. Yes and No. No matter what gadgets or technologies come to bear there are many things that humans like to do alone or better yet can really only do alone, like:

Reading

 

 

 

 

Painting

 

 

Writing-Typing-Computing

I could go on, but I won’t. You get the drift. Many centuries and many gadgets later, we are reading more books than ever. I bet nothing in the world, at least in my lifetime, is going to change that.  Virtual reality will find a place as it’s singular purpose is realized. I’m beting on that too.