Category: Immersive Tech

NYC, A GLOBAL TECH INFLUENCER!

 

Image result for brooklyn tech triangleI could not be more excited about this KPMG report which lays out a global sentiment by executives that NYC is leading global tech innovation. The Wall Street Journal makes a compelling case as to why, explaining much of the growth seeding and encouraging a burgeoning eco-system of technologists, investors, corporates and subject matter experts across sectors has been driven by the City and others to the tune of billions in investment.

One element is what’s called the Brooklyn Tech Triangle;  it stretches from Dumbo to the Brooklyn Navy Yard to Downtown Brooklyn.  RLab, focused on the next generation of user interfaces, spatial technology including virtual reality, augmented reality and related technologies, calls the Navy Yard home.   That’s where I am these days heading up the team working with corporates on learning about the applications of these technologies, convening relevant audiences, supporting venture programs and prototyping the many applications to come given the array of advances we are witnessing today. It’s an extraordinary time in an extraordinary place. Go #NYC!

June 28th Games For Change Day in NYC

Image result for games for change

It has always been, for a decade and a half, a convening of people who make games, love games and use games for social good in the world.  And this year NYC Mayor Bill de Blasio gave it official standing in the Gotham city proclaiming, June 28th, Games for Change day.

The festival marked a meaningful 15th anniversary making it old enough to become an institution and young enough for everyone involved to believe it’s still nimble.   The organization runs all year and culminates in this event which draws people from all over the world to discuss, plan, plot and swap notes about where and how efforts are making a difference. They are tackling complex global problems from climate change to literacy, equality, inclusion to mental illness. This year the tracks included Games for Learning, Civics and Social Issues, Neurogaming and Health, Games for Learning, Civics and Social Issues, and XR (virtual, augmented and mixed realities).

Susanna Pollack is the president of Games for Good and a force of nature. She’s developed robust programming that spans three days and provides extraordinary opportunities for connection and thus, new ideas to form and grow.  There were programs for students. 

And of course, plenty of games to experience including the debut of Lost City of Mer intended to “inspire players about the impact that humans and their carbon footprint are having on the oceans.”  A full list of the games that won awards is here.

This is an important organization, of which I am an ambassador because they have and are leading the way on gamifying content.  Gamifying content can be a powerful tool for multi-disciplinary purposes. It’s moved into the mainstream and the potential to educate, engage and change behavior for the better is happening.

 

 

Augmented World Expo 2018: Future of Work!

AWE 2018, Santa Clara, CA

 

It was an extraordinary three days at the Santa Clara Convention Center. Thousands descended to talk about our increasingly augmented world.  Founders, creators, entrepreneurs, investors, creatives, corporates, students, and startups lead and participated in robust conversations focused on AR Cloud, blockchain, and storytelling in AR.

 

 

Epson

I was impressed by the new Epson mixed reality glasses.  The field of view was 23-degrees, but what I loved was the comfort level. And there were some really interesting companies, the vast majority building products and services  in the Future of Work categories of healthcare, retail, security and marketing.

Some of the companies I found most impressive:  @obsessVR  @PerioSim @Xeste.io @CameraIQ #NeuroRehabVR #WallAR.

AWE announced they’ve added a conference in Israel this Fall.

AWE: Augmented World Expo 2018

I’m about 32-thousand feet in the air flying over middle America heading to San Francisco to the Augmented World Expo (AWE) conference. It’s an enormous gathering, thousands of people will be descending from around the world to talk about, learn, network with people focused in some way on augmented reality and virtual reality among so many other emerging technology.  This is heaven for those of use pushing these new technologies into products and lobbying for roads to commercialization. I will be leading a fireside chat with engineer and venture capitalist Nathanial Krasnoff of Wildcat Ventures where we talk about who’s making AR, who should be and what it’s going to take to win.  Stay tuned for a recap.

Living The Future

“When can I make some artificial intelligence?” she asked.

My daughter recently opened a conversation asking when she could start making artificial intelligence (AI). It was a Sunday evening and she was finishing some homework around 7:30p.m.;  work that could  have easily been done on Saturday, but I digress.  I had an idea of where this was heading, but wanting to make sure, I asked why she wanted to know.  Head down, pencil moving, without missing a beat, she says,  “I want to know when I can make some AI to do my math homework, all of it at once.”

Aright then.  Siobhan is nine.   Was I surprised by this question, no. She sees AI in shows online and reads about it fictional worlds and in her non-fiction books on her ipad.   She understands the basics,  this thing called AI can, does and will make her life easier.

DASH ROBOT

And she’s thinking about ways to speed up that process, for applications that will help her out right now.  She may be young, but she’s hardly alone. From students to CEOs, millions of people right now, today are thinking about what AI is or can be, how to use it, when and increasingly, more importantly who can make.

SKYKING Mini Drones

This conversation with my daughter is taking place in a home shared with two robots-Dash and MiPtwo SKYKING Mini Drones, iPhones, iPads, a Samsung Gear VR headset, Samsung Galaxy phones and an assortment of other pieces of technology; some of which did not exist on the consumer market even 5 years ago.  We are living in the future right now.   These emerging technologies have working applications. They work and thousands and thousands all over the world are working to make them work better.    And while it’s real hard to imagine what will be hanging out in our homes ten years from now, we do know the tech is developing rapidly.  To put it all in context lets not forget the iPhone was born to consumers in 2007, barely eleven years ago.

MiP WowWee Mini Robot

 

While we wrestle with the continuum of mixed emotions that change often triggers, let’s not forget that right now, today, we are living parts of what the future will bring.